Hunter
Hunter skill tree details
Skill Trees
Piercing (Passive)
Chance for arrows shot from a bow or crossbow to damage multiple mobs in a straight line. Any arrow that is piercing has a red particle trail.
Level 1: 20% chance.
Level 2: 40% chance.
Level 3: 60% chance.
Retriever (Passive)
You can instantly retrieve arrows back into your inventory after firing them.
Level 1: 20% chance.
Level 2: 40% chance.
Level 3: 60% chance.
Focus (Active)
When using a bow or crossbow, fully charged arrows deal more damage. Shift right-click with a bow or crossbow to activate the ability.
Level 1: Duration of 5 seconds, cooldown of 300 seconds.
Level 2: Duration of 10 seconds, cooldown of 270 seconds.
Level 3: Duration of 15 seconds, cooldown of 240 seconds.
Self-Reflection (Passive)
Earn more experience points from slain enemies. This skill does not effect mobs spawned from a spawner.
Level 1: 10% increase.
Level 2: 20% increase.
Level 3: 30% increase.
Critical Hit (Passive)
Chance to deal an attack worth double damage when fighting mobs.
Level 1: 5% chance.
Level 2: 10% chance.
Level 3: 15% chance.
Precision Strike (Active)
Deal an attack that causes your enemy to bleed for 15 seconds, this effect is given to every mob you hit. To activate, shift right-click while holding a sword or axe.
Level 1: 3 second duration, 300 second cooldown.
Level 2: 6 second duration, 270 second cooldown.
Level 3: 10 second duration, 240 second cooldown.
Counter Attack (Passive)
Chance to return half the damage an enemy deals to you back at them.
Level 1: 5% chance.
Level 2: 10% chance.
Level 3: 15% chance.
Stun
Chance to deal a strike that temporarily freezes mobs in place for _seconds.
Level 1: 5% chance.
Level 2: 10% chance.
Level 3: 15% chance.
Trafficker
Can use mob nets to capture and transport hostile mobs.
Level 1: Can use the nets.
Level 2: Can craft the nets.
Leatherworking (Masterwork)
Ability to harvest dragon scales from slain Ender Dragons for use in the masterwork set.
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