Fighting a War
How to win a war.
Town Block HP
Killing enemies is not the only way to win wars. Every chunk in your town (also known as a town block) has health, you can fight over these chunks to gain points.
During an attack, standing in a town block while also outnumbering the enemy will deal damage every five seconds - if defenders outnumber then it will get healed. If you succeed in depleting the health of a chunk, your side will gain one point. The chunk will remain on cooldown for five minutes before it can be attacked again, so make sure you can keep the ground you took!
Town blocks must be attacked from the edge of town, inwards towards the town's home block. Fireworks will consistently shoot out from under attack blocks.
If a jail plot has its health dropped to zero, all of the prisoners of war will be unjailed in a prison break, and the jail will no longer be usable for the duration of the war.
Attackers must be above y60 and not invisible to deal damage to town blocks.
Town block HP: 60
Home block HP: 120
Riots and Civil Wars do not use this feature.
To attack a town block, the enemy must have at least one defender online.
Lives
All war participants are given five lives per war. If the number of deaths exceed this amount they will be removed from the war. Killing them further does not give any points.
Graves are disabled during war, dying in combat will drop your inventory. If you are not a war participant that is killed by a war participant inside a warzone, your inventory will drop. This is to prevent outsiders from interfering with wars.
Jails and Prisoners of War
Players killed in enemy territory will be transferred to said town's available jail plots to live as a prisoner of war. In riot wars, players are unjailed if they can leave the jail plot. In other war types they must exit the town's land. Jailbreaks occur when a jail's health is dropped to zero and all prisoners are freed. While jailed, players are unable to score kills, lose their lives or damage town block's health.
While at zero health, jails are unable to be used.
Griefing
This is a future planned feature where griefing is enabled during war and then rolled back at the end.
Points Summary
Points per town block occupied: 1
Points per kill: 10
Points per town removed from war: 10
Points per nation removed from war: 100
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